7 years scaling distributed cloud infrastructure at DigitalOcean — now seeking to bring that engineering depth to EdTech and tools that help kids learn.
I'm Gooi — pronounced "gooey" — a Senior Software Engineer with 7 years of production experience scaling distributed systems at DigitalOcean. I began my programming journey through mastery-based learning at Launch School, which gave me a deep appreciation for pedagogy that meets learners where they are.
Alongside my engineering career, I've been an active member of the live coding music community, contributing open-source tooling to Strudel, a music-patterning code editor used in workshops and creative learning environments. I've hosted workshops on music theory and sound design — finding real joy in making complex ideas feel approachable.
I'm now looking for my next chapter: a Senior Engineer role at an EdTech company where great infrastructure and great pedagogy go hand in hand.
Go, Ruby, JavaScript / TypeScript, Python, Bash
Distributed systems, S3-compatible object storage, CDN, encryption
RFC-driven development, load testing, log analytics, mentorship, operational excellence
Real-time collaboration, REPL environments, open-source contribution, WebSockets
Became mentor to 3 team members, focused on improving VIP escalation workflows and overall time-to-resolution for high-tier customer incidents.
Improved log analytics and dashboards to accelerate troubleshooting of customer escalations, contributing to reduced churn through faster resolution times.
Deployed Spaces to Bangalore, London, and Toronto. Mentored IC2s through the process, designed load tests for the new high-performance tier, gathering performance data at >10K combined RPS per bucket.
Proposed and implemented secure encryption, decryption, and storage of S3 secret access keys in the database — end-to-end from RFC through production deployment.
Joined DigitalOcean's Object Storage team as a mid-level engineer after completing the Launch School Capstone Program, where I built a real-time collaborative REPL.
Beyond professional work, I build and contribute to tools at the intersection of creativity, code, and learning — with a particular focus on making complex ideas feel playful and accessible.
Ongoing contributions to the Strudel live-coding music editor, including a richly configurable interactive pitchwheel visualization with EDO scale support, custom label remapping, and accessibility-minded defaults. Used in music theory workshops and creative coding education.
View on Codeberg →Built a real-time collaborative REPL as my Launch School Capstone project — multiple users editing and running code together in the browser. An early expression of my interest in tools that make learning social.
Launch School Capstone →A community workshop covering major scale chord progressions, voicing, inversions, and transposition — framed around how chords express emotion. Hosted as a 2026 Uzu microgrant grantee.
Watch on YouTube →Hands-on workshop introducing synthesis fundamentals, walking participants through recreating a "supersaw" patch step by step. Designed for curious beginners with no prior synthesis experience.
Watch on YouTube →A personal creative coding application, licensed under AGPL v3. Explore the app at waveflower.org/app.
Open App →Active contributor to the Uzu/TidalCycles live coding music community — improving tooling, hosting workshops, and helping newcomers find their footing in algorithmic music and creative coding.
Uzu Community →My path into software began through mastery-based pedagogy — a learning model that treats understanding, not pace, as the measure of progress. That foundation shaped how I think about systems: they should meet users where they are.
Every workshop I've taught, every tool I've contributed to, every time I've mentored a junior engineer — I've been drawn to the same question: how do you make something complex feel inevitable?
I want to bring 7 years of production infrastructure experience to teams building the next generation of learning tools — especially tools for kids, where delight and rigor go hand in hand.
Distributed systems, reliability, and performance engineering for products serving millions.
Built through mastery-based learning; drawn to tools that meet learners where they are.
Open-source contributions to music-patterning editors used in real workshops and classrooms.
Experience mentoring engineers at IC1–IC2 level; a genuine interest in growing others.
I'm actively looking for Senior Software Engineer roles — particularly at Educational Tech companies building tools for kids or creative learning environments. Let's connect.
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