Senior Software Engineer · Open to Work

Building tools
that teach
and delight.

7 years scaling distributed cloud infrastructure at DigitalOcean — now seeking to bring that engineering depth to EdTech and tools that help kids learn.

Gooi
7 Years at DigitalOcean
$2MM MRR Contributed To
3 New Regions Launched
IC3 Senior Engineer Level

Engineer by craft,
educator by heart.

I'm Gooi — pronounced "gooey" — a Senior Software Engineer with 7 years of production experience scaling distributed systems at DigitalOcean. I began my programming journey through mastery-based learning at Launch School, which gave me a deep appreciation for pedagogy that meets learners where they are.

Alongside my engineering career, I've been an active member of the live coding music community, contributing open-source tooling to Strudel, a music-patterning code editor used in workshops and creative learning environments. I've hosted workshops on music theory and sound design — finding real joy in making complex ideas feel approachable.

I'm now looking for my next chapter: a Senior Engineer role at an EdTech company where great infrastructure and great pedagogy go hand in hand.

Languages

Go, Ruby, JavaScript / TypeScript, Python, Bash

Infrastructure

Distributed systems, S3-compatible object storage, CDN, encryption

Practices

RFC-driven development, load testing, log analytics, mentorship, operational excellence

Tools

Real-time collaboration, REPL environments, open-source contribution, WebSockets

DigitalOcean,
2019 – Present

Object Storage Team — Spaces & CDN products. Advanced from IC1 to Senior Engineer (IC3) over 7 years, contributing to more than 8% month-over-month revenue growth and 4× MRR expansion.

2026 Mentorship

Operational Excellence Lead

Became mentor to 3 team members, focused on improving VIP escalation workflows and overall time-to-resolution for high-tier customer incidents.

2025 Promotion → IC3

Advanced to Senior Engineer I

Improved log analytics and dashboards to accelerate troubleshooting of customer escalations, contributing to reduced churn through faster resolution times.

2024 Global Expansion

Led 3 New Region Deployments

Deployed Spaces to Bangalore, London, and Toronto. Mentored IC2s through the process, designed load tests for the new high-performance tier, gathering performance data at >10K combined RPS per bucket.

2022 Promotion → IC2

Security RFC: S3 Key Encryption

Proposed and implemented secure encryption, decryption, and storage of S3 secret access keys in the database — end-to-end from RFC through production deployment.

2019 Joined as IC1

Mid-Level Engineer, Object Storage

Joined DigitalOcean's Object Storage team as a mid-level engineer after completing the Launch School Capstone Program, where I built a real-time collaborative REPL.

Projects & Open Source

Beyond professional work, I build and contribute to tools at the intersection of creativity, code, and learning — with a particular focus on making complex ideas feel playful and accessible.

Capstone · Real-Time

Collaborative REPL

Built a real-time collaborative REPL as my Launch School Capstone project — multiple users editing and running code together in the browser. An early expression of my interest in tools that make learning social.

Launch School Capstone →
Workshop · Music Theory

Intro to Chords & Scales

A community workshop covering major scale chord progressions, voicing, inversions, and transposition — framed around how chords express emotion. Hosted as a 2026 Uzu microgrant grantee.

Watch on YouTube →
Workshop · Sound Design

Intro to Sound Design

Hands-on workshop introducing synthesis fundamentals, walking participants through recreating a "supersaw" patch step by step. Designed for curious beginners with no prior synthesis experience.

Watch on YouTube →
App · Creative Tools

Waveflower App

A personal creative coding application, licensed under AGPL v3. Explore the app at waveflower.org/app.

Open App →
Community

Uzu / Tidal Community

Active contributor to the Uzu/TidalCycles live coding music community — improving tooling, hosting workshops, and helping newcomers find their footing in algorithmic music and creative coding.

Uzu Community →

Engineering for
curiosity.

My path into software began through mastery-based pedagogy — a learning model that treats understanding, not pace, as the measure of progress. That foundation shaped how I think about systems: they should meet users where they are.

Every workshop I've taught, every tool I've contributed to, every time I've mentored a junior engineer — I've been drawn to the same question: how do you make something complex feel inevitable?

I want to bring 7 years of production infrastructure experience to teams building the next generation of learning tools — especially tools for kids, where delight and rigor go hand in hand.

🏗️

Infrastructure at Scale

Distributed systems, reliability, and performance engineering for products serving millions.

🎓

Pedagogy-Informed Design

Built through mastery-based learning; drawn to tools that meet learners where they are.

🎵

Creative + Educational Tools

Open-source contributions to music-patterning editors used in real workshops and classrooms.

🤝

Mentorship

Experience mentoring engineers at IC1–IC2 level; a genuine interest in growing others.

Let's Talk

Open to the right opportunity.

I'm actively looking for Senior Software Engineer roles — particularly at Educational Tech companies building tools for kids or creative learning environments. Let's connect.

Send an Email